This year there are even more rewards than usual. Log on and pick up your breadcrumb quests, then head to the Caverns of Time and join in the amusement and general chaos that is a world event in World of Warcraft.
I got bonus loot while doing the Memories of Azeroth raid that is part of the celebration. A mount that I had been trying to get to drop off of Ragnaros for several years now in the Firelands raid was in the loot I got off of defeating Ragnaros in Memories of Azeroth. I can now cross the Pureblood Firehawk off of my want list, making Memories of Azeroth doubly worth my time. The only way the experience could have been better is if Invincible’s Reins had dropped off of the Icecrown instance. No one got that one in our group, making Arthas’s stallion still one of the rarest mounts in World of Warcraft.
Part of this event is looking back on these fights and feeling that nostalgia if you were there, or seeing the building blocks of WoW if you weren’t. It’s a chance for an old vet like me to pull up a chair on my porch, sit down next to a youngblood, and regale them with tales of honor and horror. “I remember when Lady Vashj’s Tainted Elemental phase wiped my entire raid over and over for hours. The flasks and food wasted are the stuff of legends.” Memories of Azeroth feels like it was targeted at me.
I haven’t been tracking my vertigo spells on the blog. I don’t know why. I think I didn’t want to make everyone reading this suffer through repetitive bouts of vertigo with me by my documenting the episodes on the blog directly, each time that I went through one.
I wasn’t really able to type or even make noises beyond gagging on vomit between requests for someone to kill me in the years of suffering that I endured before being prescribed Xanax and Promethazine, which work quite well to subdue the worst parts of rotational vertigo.
…and after the attacks were over, sometimes two days later, I would be unable to do much more than sit up in bed and eat soup for at least a day. So I would have had to remember to go document the event while still recovering from the trauma of the event. Anyone who has had an intense illness can testify just how much they don’t want to go back and revisit just how hellish the event was later. “…and then I blew chunks all over the bathroom floor. Luckily I didn’t fall back into it when I passed out.” All the pain of a drunken bender without the entertainment of being stupid drunk first. Leave it in the past.
Now that I have a medication regimen down, I just have to deal with the fuzzy-headedness the drugs inflict on me. I’m stuck for hours, essentially staring at a fixed point in space so as to anchor the eyes on something. Oops they’re drifting left again. Find the Catbus plushy. No more drift? Okay, back to writing. Lather. Rinse. Repeat. For as long as is necessary. For as long as it takes to get tired and fall asleep.
This year has been really bad. The worst since I stopped working and could eliminate stress by not having to perform on a set schedule every week. The increase in symptoms started February a year ago and has slowly gotten worse. I’m pretty sure it’s the second ear failing on me, having gone bilateral then. If that’s the true cause of my current suffering, then I should level back out after a few miserable years, and hit a different long-lasting trough of capabilities. I’ll just have to take stock again then, see what I can still do.
In the meantime I’m going to start trying to document each time I get full vertigo. Since I can do it while sitting here trying not to spin, access to the laptop being a qualifier, I’m going to do my best to write something while the vertigo is kicking my ass. I’m going to do this because this blog is for me as well as for you, dear reader. It might be handy to be able to go back and check how bad the bad really was.
This time the vertigo popped right in the middle of the heroic Azshara raid boss fight my current raiding group has been working on for the better part of two weeks. It looked like we might have a good chance of getting her down this week, but I kept getting dizzier and dizzier and missing prompts to go here and there as the mechanics of the fight require.
Just too much screen movement for a day that the eyes want to pretend that the world is spinning around my head. I had to bow out and leave them to their work. Hopefully they did better not burdened by my inability to deal with so much motion on the screen. It’s taken two hours to get the spinning down to the point where I can sit in my adjustable bed and type this simple entry up.
I don’t know how many actual spells I’ve had this year, which is why I’m going to start trying to do this each time I have one. I know it’s the first one in October because it’s still the first week of October, or was until yesterday. But I had at least two in September, ditto in August and it was even worse in July. June wasn’t too bad but that was when the light dizziness really seemed to kick in, May leading into June, and I can’t figure out what is causing this constant near-nausea inducing dislocation and disorientation on a daily basis. It is maddening.
I’m getting blood tests done for allergies this time, betahistine will interfere with the skin tests and I’m not willing to stay off it for a week. I’ve also started some training in vestibular therapy while I’m in physical therapy for lower back pain. I’ll write more on that subject when I know more about it. I just want the dizzy to GO AWAY. But it won’t. So I’ll medicate it away when I have to.
October 9th – Still recovering from the vertigo last night. I’m going to miss two raids this week. Can’t be helped. I’m almost in a vegetative state today.
The inspiration for this post sprang out of the destruction of my World of Warcraft raiding guild a few days previously. A group of friends that I’ve spent six hours a week, minimum, talking to and working closely with to solve problems in a game that we jointly enjoy. A game we couldn’t enjoy if we didn’t have each other to rely on day-in and day-out. It took twenty people to raid successfully in World of Warcraft when I started playing the end-game content during Wrath of the Lich King. Working closely with twenty people to master the mechanics of a battle for weeks on end draws you closer than most casual friendships.
What happens when these groups of closely-knit battle-hardened companions suddenly decide that they can’t play with each other anymore? I don’t know what else to call that situation other than divorce. A bit extreme you say? It’s not that traumatic? Spend ten years reliably sitting down with the same twenty people and experiencing the adrenaline surge of beating a difficult boss fight through precise coordination, and then get back to me after you tell the other nineteen people to kiss your ass. Let me know how that goes.
Divorce. I’ve been to this dance quite a few times. I’ve never been an invited guest, always the chosen onlooker. When intimacies turn to hostilities, the invited guests always look to the involuntary participants to pick sides. As Bartleby said yesterday I prefer not to.
I’ve never been the invited guest to a divorce because that was one of the ground rules I set for myself a long time ago, when I witnessed the first divorce. The divorce of my adopted father and my biological mother. This was the first time I was encouraged to pick sides as an involuntary participant, just a child of fourteen. I had nowhere else to go, so was forced to witness the folly of adults that should have known better than to let things fall apart as far as they did.
It’s easy. No really, it is easy, not the easy thing that really is hard (any kind of group effort in an MMO)Talk to your intimate relations. Don’t keep secrets unless they are secrets the others have already told you they want kept. Don’t betray agreed-to standards of behavior without talking out the changes first. Don’t close off channels of discussion unless you are prepared to never speak to these people again except in the presence of a lawyer.
But it never fails. Someone thinks they can get by without communicating something. Then that something turns to a thing that can’t be spoken of. Turns into a barrier between two people. Turns into a weight around the neck of the relationship. Turns into a wall preventing communication. Then the secret is found out and the accusations of betrayal begin.
These are adults, but they sure don’t act like adults. Adults that understand even the uncomfortable subjects have to be discussed, and discussed endlessly. This is the nature of being humans, like it or not. Talk. Endless talk. Talk that makes you want to cut off your own tongue or gouge out your ears. If you stop talking, you will eventually cease to be intimate with the other in question. That is the point where they become other.
Other rather than same. The outgroup. The other.
Doesn’t matter. It wasn’t done against me, because I fucking talked it out first. I understand ownership and value and don’t take it for granted. I resent being asked to lend weight to one side or the other of a separation when I have no clear understanding of the fault that led to the separation. I will not willingly pick sides when both sides seem to be at fault and there is no clear reason for the separation in the first place aside from childish insistence on having your own way in a relationship.
The closest I have come to divorce is quitting a job, being fired from a job. There are employers that I can’t speak to again because of what transpired between myself and them. Always it was something kept from me that required that separation, not something I failed to tell them. I am what I present myself to be, take it or leave it, warts and all.
I remained Dad’s friend after the divorce despite his actions. Despite the facts of his behavior that I had to drag kicking and screaming out of the woman who expected me to follow her without reason. She was a little bit crazy like that, my mom. A conflict avoided was a win in her book. As if she could avoid the permanent void created in her children’s hearts by simply not talking about the cause of the divorce. It’s not that I had a choice in the matter, dad didn’t want us children, he just wanted things to remain the same in the daylight as they were in the dark. The philandering. The silence. I eventually forgave him, because, what else can you do with family? You will have to see them again. That is a given.
I won’t willingly speak with the employers that betrayed my trust. They earned my enmity by keeping essential facts from me. One day those betrayals may cost them dearly, if that day of judgement comes. Most of them are probably dead already, personally safe from further judgments against them. They are the lucky ones.
Lucky like the stepfather, the Polk in mom’s name, who publicly betrayed everything the word father means. Safe from judgment by being dead by some other hands than mine. Saving me the trouble of having his blood on my hands. I should have thanked him for that, but I never spoke to him after the betrayal of that day. The opportunity to strike or to speak never presented itself. Mercy, after a fashion. Probably a mercy crafted by mom’s hands. She never liked conflict, evaded it at every opportunity. Her unwillingness to engage probably being the the first miscommunication in a long series of misunderstandings. But she’s dead now too. Beyond the reach of judgement.
So here I am asked to take sides in another messy divorce. A smaller, less life-altering conflict than the ones I’ve been in before. If I never log on to World of Warcraft again, a game that for me is like softball or bowling was to my father, it is the social connection that keeps me active among my group of friends. If I never play the game again I won’t have to talk to any of the participants of this messy break-up again.
On the upside, unlike family, I’ll never have to look at any of them again or have to listen to any of their excuses for their inexcusable behavior. So not quite as demeaning as the dissolution of a marriage is to the children of that marriage. The children of our in-game collaboration are the characters that we’ve worked so hard to level, over and over again, just to have the most powerful characters we could construct to bring to the next battle. Those children you can delete and no one will accuse you of murder when you do.
It might be a form of self-mutilation, if self-mutilation can be performed mentally. Investing all that time only to discard it by typing six characters and hitting enter? It ranks up there with self-mutilation in my mind. But it isn’t illegal to delete that part of yourself. That piece of your history. If only all mistakes could be erased that easily.
If I quit playing World of Warcraft I’ll lose those friends. I’ll lose those parts of myself and the parts of themselves that I’ve grown to love as part of the game we play together. I’ll make new friends. I’ll find other games to play, other ways to connect to the outside world. The other games and other friends won’t have fifteen years of history for me to bank on. I’ll have to start over.
So I probably won’t quit World of Warcraft. I probably will log on and play the game. I like the game, even after all this time. Probably because of all this time, not because the game has been mindlessly enjoyable. It wasn’t and it isn’t. It presented challenges, but it offered social connections, connections that are simply not present in most other games. Social connection is why I am still playing the game, and now that very social connection threatens to destroy any remaining pleasure I find in it. I’m tempted to delete all my toons and start over fresh. A fresh start, like I’ve never played the game before. Maybe this week is the week to download and log on to World of Warcraft – Classic. Play a game that I’ve never played before, but sure does seem like what I’ve been playing for the last fifteen years.
At the very least, I will have to log onto the voice chat service and have those discussions that have to be had before either calling it quits or picking a side. I still would prefer not to, but the post-mortem must be performed if I am to have any closure for this latest divorce. I’m beginning to wonder if closure is overrated.
The family asked “why did you go there?” after I wrote this. My guildmates in a game I’ve played for almost as long as my children have been alive, 15 years now, wanted to know why I wouldn’t willingly just pick a side in the diaspora of the guild. This is the explanation for why I try not to pick sides. I’ve been used as a weapon before and I won’t willingly go there again. My insistence on knowing the gory details of a conflict has cost me dearly, many times. I’ll still ask those questions, every time. It is who I am. Take it or leave it. Warts and all.
It is worth noting that both the leader of my former guild as well as members of the diaspora tried to tell me just how wrong the other side was. The guildmaster made it his duty to try to keep me from joining the diaspora by telling me just how bad the people I love and cherish like family really are. It should come as no surprise to anyone that all my Alliance toons are now back in my own guild (Frosty Wyrm Riders) for the time being. I need a bit of a break after that orchestrated trauma to my psyche.
On this week’s On the Media, how painful news might be making America numb. And, why sometimes it’s okay to tune out.
I prefer not to is the sum total of my inclinations for today. My Allianceraiding guild in World of Warcraft has broken up, and now I’m expected to choose sides in a fight I tried to convince people not to have in the first place. So now even my distractions are forcing decisions on me that I never wanted to make in the first place.
World of Warcraft studio Blizzard has apparently announced that WoW is going to reduce its level cap – a so-called ‘level squish’ – at some point in the future, and it has done so via a customer survey asking if you knew about that.
Wow. An idea that I’ve been pushing for awhile now, and I didn’t even have to write them about doing it. I really don’t know why they ever increased character levels beyond 100 in the first place. It just doesn’t make any sense. I’m not even sure why leveling is still part of the game, at this point. It just serves as a gateway that players have to get through before being able to be free to do what they want in the game.
Blizzard has conducted a stat squish already. The player base got over that. They take away in-game flight routinely with every release of new content. The player base puts up with that. I can’t see why reducing levels to 100 from the current 120 makes any difference at all, or should make a difference to anyone playing the game. Max level is max level, no matter what number is attached to it. You can’t get more max than max.
I’ve been of the opinion that levels should be reduced and capped at 100 for quite some time now. If Blizzard insists on leveling-gating new content, they should just reset the level of existing maxxed toons to 99 and be done with it. As I outlined above, I don’t understand why this warrants a lot of wishy washy, hand wringing bullshit. Just do the thing and be done with it. The players will probably not even notice. I’m convinced they won’t notice much of anything unless you went back to making them walk everywhere in game. That suggestion seems to piss most players off the way I get pissed off about not being able to fly in game.
The War of the Thorns is in its second week, and the gamer portion of the internet is having a drama meltdown because of it. If you’ve played World of Warcraft (and if you haven’t, you’re probably already dead, so stop reading this) then you know that every two or three years Blizzard, the creators of the Warcraft gaming franchise, release a world-changing patch called an expansion that the company hopes will reinvigorate its flagship game, World of Warcraft. Long time readers of this blog will know my back story for this game because, for several years, I couldn’t stop talking about it.
For those dead people (undead?) still reading, I will mention, briefly, a little lore and history. Warcraft is a series of Real Time Strategy (RTS) games. All versions of Warcraft prior to World of Warcraft were RTS games, a completely different animal from a Massively Multiplayer Online (MMO) game like World of Warcraft. Maps in an RTS are built for complex battles fought on the ground using large armies. Maps in an MMO are used in world-building, an essential ingredient for any kind of real-world feel in online gaming. In Warcraft there were essentially two teams, Orcs and Humans. As the game evolved over Warcrafts One, Two and Three (and their associated expansions) the Orc and Human teams were fleshed out with races that could assist the Orcs or the Humans (or both at the same time) This introduced Dwarves and Elves for the humans and Trolls and Ogres for the Orcs. Gnomes and Goblins were addons that either appeared as part of Dwarvish construction for Gnomes, or Goblin mercenaries who could be hired from specialized structures in the later Warcraft III maps. With Warcraft III the two teams were expanded to four teams. Night Elves appeared for the first time in the woods of Kalimdor, a new continent that was reached by using ships to cross oceans that were created for Warcraft II. The Undead faction was also introduced in Warcraft III with the corruption of the Human prince Arthas, inheritor of the throne of Lordaeron, Lordaeron being the Human faction dominating the game Warcraft II.
The important thing to take from the above is that, Night Elves lived in the woods of Kalimdor, the second continent of Azeroth, created for the RTS game Warcraft II. Humans lived on the first continent, the Eastern Kingdoms, and there were several cities for Humans and Dwarves mentioned there or located there throughout the first two games. The Elves that were part of the Human faction prior to Warcraft III also had cities in the Eastern Kingdoms, unlike the Night Elves. Orcs were from another world that was briefly explored in expansions for both Warcraft One and Two, as were Ogres. Trolls had no origin prior to World of Warcraft, they were simply part of the map obstacles for teams, and part of the support group for the Orcs, a smattering of races which came to be known as the Horde.
This is the first bit of World of Warcraft lore that I have mentioned and I am three paragraphs into a simple description of the lore of the game. Bear with me. The faction I mentioned was the Horde, a faction which also incorporated what was a second faction or army in Warcraft III, the Undead. The human team had the name of the Alliance in Warcraft, an alliance between humans, dwarves and elves. The Alliance also absorbed the forth Warcraft III faction or army, the Night Elves. This brings us to the creation of World of Warcraft as a game and a map.
When Blizzard took on the task of creating a real world map for Azeroth, the world that most of World of Warcraft takes place on, they had to create origin points for all the races to start from, so that low-level players could have time to learn the mechanics of gameplay before being dumped out in the hostile world of Player vs. Player (PVP) competition. This is where most of the places that are near and dear to any hardcore players heart were created. Stormwind, destroyed in Warcraft I, lived again as the home for Humans. Ironforge, the mythical home of the Dwarves was finally given form, as was Gnomeregan for the Gnomes and Thunder Bluff for the Tauren, another supporting race for the Horde that was also introduced in Warcraft III. Finally, Teldrassil was introduced as a home for the Night Elves. The Night Elves, who called no place home other than the woods that they loved and died for, and the real reason I took everyone down this long, winding path in the first place.
To further embroider the story I’m telling here, a bit of an aside about Gnomes and Gnomeregan. Gnomeregan is a sore point for anyone who plays Gnomes. Gnomeregan is a five-man dungeon, not a home. At least Gnomes have a home to be excluded from, a fact important enough to warrant a dungeon instance. Trolls had no home at first, simply being pointed North to Orgrimmar, the same directive that low-level Orcs experienced in game. They were pointed North to a city in which they occupied a slum adjacent to the Orcs, but were not really as well respected as Orcs. Trolls later claimed their home back from Zalazane, but that isn’t the point of this winding trip down memory lane.
The point here is that Teldrassil, the home for the Night Elves, was never part of Warcraft until World of Warcraft, and even then it was a seriously flawed creation of Fandral Staghelm and the druids that he lead at the beginning of World of Warcraft. Fandral Staghelm, who harnessed dark magic to make the tree what it is today, before he became a raid boss in the Firelands raid of Cataclysm. A servant of the Firelord Ragnaros. Teldrassil stood as a testament to his control over the druids in particular, and the Night Elves in general, until this week.
The Daughter has been telling me for months now they burn Teldrassil. I didn’t believe it until I saw it, but the animated short released yesterday duplicates the final sequence in Tuesday, June 31st’s expansion patch for the War of the Thorns currently underway as an introduction to the new expansion due out August 14th, Battle for Azeroth.
So, yeah. They burn Teldrassil. I’m not exactly appalled or outraged by this sequence of events. As others who are even more lore-wise than me have pointed out, this is not even the first time that a major city has been destroyed in World of Warcraft or that this strategy of roping in the player base by shaking up the maps and relationships we’ve come to accept as a given was used. These tactics are not groundbreaking and they may or may not be effective at driving more players to play the game the way Blizzard envisions.
The book that corresponds with the release of this expansion, Before the Storm, was penned by one of the better authors for Warcraft lore, Christie Golden. I would prefer to have read the book before the expansion comes out, but like all things financial for me these days, some things have to wait for the bills to be paid so that the lights will stay on here. Hopefully I’ll get a copy for my birthday in two weeks. So I haven’t read the book. Most players have not read it and probably should read it before being too outspoken about transpiring events. As a druid player (not to mention Paladin and every other class for both factions) the ability to opt out of participation in the slaughter at Teldrassil would have been nice. Druids would not agree to attack their Shan’do. There were, however, Druids working for Sylvanas in Darkshore. Just slightly South of Lor’danel where the final battle takes place, there are druids of the claw attacking in a circular formation. So Druids were present in the battle, despite rumors to the contrary.
I wonder what game these players shocked by Sylvanas’ actions have been playing? They certainly haven’t leveled toons through the early game areas for the Undead in the current version of World of Warcraft, a storyline that has been in place since after Cataclysm reworked the area following the Wrath of the Lich King expansion and the killing of Varimathras. Anyone who thinks that Sylvanas doesn’t want to be the next Lich King doesn’t understand the undead, hasn’t played undead characters, hasn’t been paying attention to the characterizations in game. Her disavowal of knowledge of Varimathras’ plague plans at the Wrathgate was just her engaging in covering her own ass. She set about making more plague and using it in South Shore in the very next expansion. She has been experimenting with the Val’kyr, using them to resurrect fresh undead. It’s right there in the Undead storyline right now, go play it.
However, frontal assault is totally out of character for Sylvanas and her Rogues. She is a master strategizer, well-versed in the underhanded ways of the Rogue class (Rogues that should be using bows the way she does but currently cannot) This one size fits all storytelling is at the heart of my dissatisfaction with Broken Isles, the last expansion of World of Warcraft. The Broken Isles had Rogues leading armies as heroes, not to mention Mages willing to follow Warlocks into battle as if Warlocks hadn’t been demonstrated to suck the souls out of their friends when the expediency of the moment calls for it. Most of the stories since Wrath and Cataclysm have been underthought and not fleshed out very well (what the hell happened to Wrathion?) I was hoping that Christie Golden being brought on to help with plotting and storytelling would make for better stories being told in relation to the MMO as we move forward in time. Maybe she just hasn’t had time to make the kinds of deep changes that really are warranted in the game experience. I guess we will find out eventually.
In any case, good riddance to Fandral’s creation, Teldrassil. None of my druids had any abiding love for the place and Tarashal only regrets not being able to save more than a hundred out of the nearly 1000 people supposedly taking refuge there. It reminded him quite poignantly of sorting through the bodies at Auberdine after Cataclysm started. Not surprisingly, I’m sure. He looks forward to making his new home on top of the mountain next to Nordrassil. Tharthurm asked the Paladin standing next to him when the cutscene ended What does a Paladin have to do with this? What does a Druid? before flying off and getting drunk at a tavern (yes I am an incorrigible roleplayer) Hope does spring eternal, Sylvanas. You cannot kill hope unless you destroy all life. Keep walking the path of the Lich King. I know you as only one of your own (Eugennah, Creavishop) can.
All of the Battle for Azeroth videos and stills can be found at this link. After the first two Warbringers shorts (I’ve shown the one for Jaina to so many people that the Daughter storms off in anger when I show it again) Blizzard released this short.
Varok Saurfang is the tragic figurehead for the honor of the Horde across all of Warcraft, even if we didn’t know his name until World of Warcraft. Just watching that cinematic can bring tears to my eyes. It would seem like a hollow gesture following the burning of Teldrassil, but he was prepared to throw himself on Alliance spears in order to avoid fighting for a Horde that had no honor, and Sylvanas Windrunner has no honor. She has not had room in herself for honor since losing her mortal shell to Arthas’ necromancy. After the foretold defeat of Horde forces at Lordaeron Keep, Saurfang is taken prisoner and hauled back to Stormwind to await King Anduin’s pleasure.
This sets up the next portion of the story of Battle for Azeroth, at least from the Horde side. Now my Tauren druid can take part in the game again. Of course, my undead toons are livid at Saurfang’s and Baine’s betrayal, but the undead were never really part of the Horde in the first place.
Patch 8.2 is now in beta.
I’m glad someone took the time to piece together all the cutscenes for Vol’jin’s interactions with the players in Battle for Azeroth. It saves me the trouble of doing it, and Vol’jin appears to be the missing link in determining what Sylvanas is really up to and who wanted her to be warchief of the Horde. Spoilers! are in the video. Just FYI.
Well, the first chapter of Battle for Azeroth has come to an end. It came to an end rather spectacularly, with this cinematic.
Blizzard put together what can only be called a short film, 30 minutes of cinematics edited together as a tribute to Varok Saurfang. Since I had already linked all the other cinematics previously, I didn’t see the point in embedding that video here. Still, it is worth noting as a worthy effort on blizzard’s part. This will probably be the last update to this post since this is the end of the first chapter of this expansion. The battle goes on, but with different actors on the stage, and we have yet to see the ultimate plans of Sylvanas Windrunner. You get a hint of what they are if you play a Horde toon, ally yourself with Sylvanas, and finish the war campaign.
I’m not going to tell you what that is here. You’ll have to look elsewhere for those spoilers. I’m still playing so that means that this version of the game isn’t as boring to play as Warlords of Draenor was for me. Still, WoWClassic is looking mighty tempting as the wait for the next raid to drop looms in front of me. I’ve leveled all the toons I plan on leveling at this point. It’s just a matter of fleshing out their gear now; which is a tedious, never-ending process in any MMO that has ever existed. So I may duck that job and go play something else in the meantime.
An artist friend was lamenting being called a drawer recently. Tongue-in-cheek he informed the fan of his artwork that he was not a drawer, a single container in a dresser or chest of drawers, but was rather a draughtsman, thank you very much.
This witty rebuttal sent me scurrying to check word meanings at my favorite quick-reference of choice, Wikipedia. When I got there I discovered that I couldn’t use Wikipedia as a reference for this subject, as I have discovered with previous subjects on this blog. Wikipedia defaults to popular word usage and doesn’t reference the word draftsman, or draftsperson if you insist on neutralizing the word. It doesn’t even reference the proper English Draughtsman that my friend used. No, wikipedia gathers all discussion of the field of technical illustration under the term…
The sound that you are hearing is the spinning of a million proofreaders in their graves. It’s quite a rumble, isn’t it? A drafter is a racing driver following a pack leader close enough to get a speed boost from the lead car’s wake in the air. In no way, shape or form is a draftsman a drafter. That just isn’t English.
An artist creates art. A draughtsman or draftsman produces technical drawings (which is where the slang drawer comes from) I was a draftsman for many years, I know what I’m talking about. Applying art techniques to technical drawings produces a “rendering,” something I have hired artists to do. I would never refer to an artist as a draftsman. That is an insult worthy of a good cuffing in my book. What artists and draftsmen do look similar on the surface but are in actuality two completely different fields of work.
The insistence on sounding like a moron when speaking has driven me crazy for years, drafter/drawer is just the latest insult that I’ve stumbled across, and that one has bugged me since I started drawing. As far back as I can remember I have tried to correct others poor word usage only to be rewarded with the label of smartass from most of the people I’ve tried to educate. I was either born a proofreader or a pedant and I’ve never worked out which group I’d rather be affiliated with, but it does remind me of one of the few times that I managed to get the last laugh on the subject.
In the Wrath of the Lich King expansion, Blizzard added the inscription profession to World of Warcraft. I thought a scribe would be an interesting profession to get the Loremaster achievement with (Scribe. Lore. Get it?) so I spent a lot of time on the two ‘toons that I leveled as scribes. In World of Warcraft, like most MMO’s, you can spend a lot of time making things for other players. There are chat channels in the game where you can request needed items from or advertise your profession; and none of the players that I ran across in 6 years could figure out that someone who inscribes is referred to as a scribe. Inscriptors? Scripties? You name it. Never a request for a Scribe. In a moment of frustration I hit upon the right way to deal with this annoyance. I started explaining to the poor illiterate souls that a practitioner of inscription was referred to in a variation that reflected the sex of the practitioner. Like draftsman or draftswoman and many words found in romance languages. There was a sexual differentiation in the names and you needed to be sure to use the right one. Females were to be referred to as inscriptionatrixes. Males were only to be called inscriptionators. In six years of playing World of Warcraft, that never got old.
You may well ask “Why Burning Crusade?” at this point. Burning Crusade is the first expansion of World of Warcraft, not the vanilla version, the original version.
The answer to that is both simple and complex. The simple answer is that Blizzard has dropped the myth that Burning Crusade is a separate expansion (even though you can buy packaged versions of it and later expansions from Amazon) and back in the days of Mists of Pandaria they bundled the two together, creating a default image for WoW that was different from the vanilla version of the original game.
With the current expansion they have dropped the pretense that any of the previous expansions were actually expansions to the original game in the online store. So why are they sticking to the Burning Crusade image? Because changing it would take work, and they are on a budget from Activision. It is either that or perhaps there is truth in advertising. Burning Crusade is what the current WoW experience seems most like. Burning Crusade is where the new class was the enemy of choice. Burning Crusade is where the Burning Legion was first assaulted directly. Legion is a rehash of Burning Crusade in much the same way that Warlords of Draenor was a rehash of story content first introduced in Warcraft II: Beyond the Dark Portal.
In the online store you can’t get any of the previous expansions. You can only purchase World of Warcraft and Legion. There is a problem with this, and that is where the story really gets complex. It gets complex because there really isn’t two versions of the game.
Blizzard will tell you that there are two versions. There is the version of the game which includes preserved content from previous iterations of the game. Then there is the version with the additional content that they want to charge you almost three times as much to play, as well as the cost of a monthly subscription.
Never mind that the content represents the smallest expansion of World of Warcraft to date. The problem is that what they are calling World of Warcraft isn’t World of Warcraft. What you are purchasing is a disabled version of the accumulated base programming that Blizzard has put into their World of Warcraft project. You are being asked to pay for what the programmers who first put together Blizzard gave away for free. A shareware version of content to whet your appetite for what Legion has to offer. That is because there really isn’t a version of WoW other than Legion.
Having played every version of the game since and including Burning Crusade, I can tell you the differences between each expansion it pretty gory detail. I won’t bore non-players with too many of these details.
It is worth noting that major sections of each expansion have been lopped out of the current game structure. The legendary quest lines for Mists of Pandaria and Warlords of Draenor have been removed. It may not seem like much, but those quest chains marked the actual progress through the game as it was played when it was the current version of the game. If you are playing the game today and you wonder why certain factions, structures and islands still appear in the game, what you are seeing are the remnants of endgame content that has been bypassed and pruned.
This is aside from the fact that playstyles of the various classes have also been changed and simplified. If I was purchasing and playing the first game called World of Warcraft, I would have to have extra space in my bags for soul shards while playing a Warlock. Brew poisons as a Rogue. I would have to have arrows or bullets for my weapons. There would be no professions of inscription, jewelcrafting or archeology. There would be no Pandarens, no Blood Elves, no Draenei. No playable versions of Goblins or Worgen. There would be no Death Knights or Monks. You would have to be in a particular faction to play Paladin or Shaman. I would not see a disabled option for creating and playing a Demon Hunter.
In short, it would be a different game if it was really World of Warcraft. This is the bigger problem for Blizzard. Last year Blizzard shut down the fan-run server Nostalrius. Fan run servers do present a threat to Blizzard’s intellectual property, and they had every right to shut that server down; but the existence of the site and others like it present the problem and question that Blizzard wants to go away.
Players want to play the games they purchased, and those games don’t exist anymore.
There really is no place to play the games that I have faithfully purchased from Blizzard over the years. I cannot play Wrath of the Lich King. I cannot participate in the battle at the wrathgate and then storm the Undercity in retaliation, facing off against the opposing faction in the throne room of Sylvanas herself. That pivotal moment in the game is lost. The Kor’Kron and the rise of Garrosh? Also lost. Orcs no longer guard Undercity watching the forsaken, guarding against another attempt to turn all of the living into puddles of goo.
If you click one of the many links above (aside from the battle.net links) and purchase one of those products right now, you cannot play the game that is pictured on the outside of the box. You will be forced to play the disabled version of Legion, the version now called World of Warcraft. There are no servers which run the historic versions of the server software, software needed to play the games historically sold under the World of Warcraft banner.
A consumer should be able to be assured that their purchases can be used in the fashion advertised. This is business 101. That none of the expansions exist to be played in the fashion the game was intended to run at the time of publication and purchase presents a problem to Blizzard, specifically because they make noises about this being one of the longest running games in the history of computer gaming. Because they are still making money off the franchise they have created. Because they have a lot of disgruntled fans out in the hinterlands who have previously purchased games they’d like to play but are prevented from playing them because Blizzard does not maintain a copy of previous integral parts of the game’s programming.
If this is one of the longest running Massively Multiplayer Online Role Playing Games Blizzard, why can’t the fans of previous versions still log on and play the game they played then? I really wish someone at Blizzard would take the time to answer that question.
I took a break from World of Warcraft when Legion went live. I took a break because they stood fast on the promise to release the game without flight being integrated into gameplay. I took a break because World of Warcraft wasn’t World of Warcraft anymore. But mostly I took a break because the game wasn’t fun anymore.
One of my guildmates on Muradin observed, after I spent several minutes bitching about Legion gameplay,
If you aren’t having fun, why are you playing?
That stopped me in my tracks. I logged off right then and there. I fired up the Playstation 3 and I played Playstation games for the next year following that observation, specifically because I was having fun playing them. This was completely the opposite of my experience playing World of Warcraft for the last few years. The constant farming of raid materials. The constant drive to seek the newest and latest gear so as to have the best chance of beating whatever progression raid boss we were on at that minute. The same material grind and the same gear grind repeated through Wrath of the Lich King, Cataclysm, Mists of Pandaria and Warlords of Draenor. Different mats and different gear, but always more mats if not more gear. Stacks and stacks of meat and fish and herbs and… everything. Always more. More time, more energy, more strategy. All devoted to equipping a team to play a game that I didn’t enjoy anymore.
The game had become the grind, and the grind was never fun. So I took a break until I heard that they had added flight back in. When that happened I contemplated getting back in the game, but I didn’t subscribe again until I heard that the final patch of Legion was due to be released. I did want to see what the game was like before they changed it again.
I burned through the content of the expansion in a few weeks. Then I did portions of it again on a few other toons. No where close to the twenty-two that I pulled through Mists of Pandaria. The content was all a bit silly, which is true of a lot of games and especially true of most Blizzard content. The silliest of all was the fact that they had Rogues leading armies as heroes, not to mention Mages willing to follow Warlocks into battle as if Warlocks hadn’t been demonstrated to suck the souls out of their friends when the expediency of the moment calls for it.
Rogues do not lead armies. Rogues hide in the bar until the army is distracted, then they gank the wealthier ones and steal them blind. Rogues as heroes? Warlocks as heroes? That is beyond silly and bordering on the unbelievable. Following a demon hunter onto Argus to destroy the heart of the Burning Legion? That is insanity. That part I was up for, if I had the right group with me.
So I had flight again and I could move about the maps doing the parts of the game that I wanted to do without having to crawl through the same damn MOBs repeatedly (the one downside to Mists of Pandaria. Flight had to be earned for each individual toon) however, I didn’t manage to get into the final raid because I wasn’t willing to go without my raiding guild friends that I had abandoned to play other games instead of helping them through Legion when it was hard going work. It was too much to expect them to let me back into the group at the last minute just to go through the raid one last time, carrying me all the way.
They’ll get bored and want to get achievements for old content eventually. There will be vengeance against the legion for me one day in the near future. Then I’ll be able to turn in those final unfinished quests.
I honestly find myself wondering how World of Warcraft could possibly top Legion. I mean, where do we go from here? A full-scale invasion of the Burning Legion a scant sixteen or so years after the last one. Considering it took them ten thousand years to return after their first attempt, it feels like the intervals are getting shorter
Because they are.
So I’m wondering what happens this time. If we beat back the Legion, it’ll have to be a pretty decisive win, wouldn’t it? Not just shutting down the portal they’re using to invade, we’ll also have to eradicate every last trace of them: every cultist and every demon that’s currently on Azeroth. That’s a mammoth undertaking. But if we don’t do it, when will the next invasion come?
So what do we do after we accomplish it? Is it finally time for us to go to Argus? Take the fight to the Legion’s doorstep?
I find myself wondering how many worlds are left out there. Are there allies for us to find? Is there a grateful cosmos waiting to be delivered from the Legion or are we one of a few ragtag holdouts, enduring in spite of the Fallen Titan and his army of annihilation? What else is there for us to do once we stop the Legion this time?
What do you all think? What’s next, after Legion?
There are so many problems with this question, it pretty much requires that I wax literal in my attempt to unpack it. Oh, you’d like me to do that? Here goes.
Time doesn’t exist in the sense that Matthew Rossi at Blizzardwatch suggests, especially in fantasy worlds. Time isn’t a set interval marching in unmalleable increments down to the end of time. Time is more gas than fluid or concrete. It can be compressed or expanded to fill whatever boundaries we place on it.
But we can set that aside because we aren’t talking about reality, but rather fantasy. It has already been established that the Legion lives outside of time and space. They don’t see time as temporal creatures (like humans) see time. Consequently the interval can be ten thousand years or next week, it is the same difference to them.
Blizzard can literally have every expansion after this one be The Burning Legion Returns and it can be factually defended from within established World of Warcraft canon.
So what comes after the current expansion is pretty much irrelevant, from a story perspective. It’s already been established we can travel to parallel universes and port to any world within the current universe of Azeroth. The Burning Legion can be there, mucking up the world. Or not be there, if the developers decide not to include them. Mists of Pandaria added the only part of Warcraft III that I felt was left out of World of Warcraft, so I can’t suggest any new content just right off the top of my head.
The real question is, will the next expansion be something the player base will want to play? That is quite literally the multi-million dollar, multi-million playerbase debate.
Since I’ve still not bought Legion (#noflynobuy) I think they’ve already gone there. They’ve been headed that way for quite some time. The first hint of their direction was in Mists of Pandaria. In MOP flight was an endgame-only perk. You had to be at top level in the game to be able to fly. Contrary to what the naysayers insist, this was a retrenchment from both Cataclysm and Wrath of the Lich King, where flight was incorporated from the beginning of the expansion, and a return to the old ways of Burning Crusade. With Warlords of Draenor the world of the original game, where no flight was possible, was reintroduced.
This is, to put it bluntly, going backwards.
I get it, the new owners (Activision) have a gameplan that requires Blizzard to milk every dollar out of the playerbase that they can get their hands on, while simultaneously devoting as little programming time to the game as they can get away with. This means simplifying the game in ways that are less noticeable if the players cannot simply fly over obstacles.
Here is an example. The world of Outland is physically bigger than the old world of Draenor. I have proven this to myself by flying across regions of the game map in both areas. This fact is the reverse of established game lore, that Outland is smaller than Draenor because of the destruction wrought by the Burning Legion. The world can be smaller because in Draenor you were expected to fight across the ground for every inch of territory you wanted to traverse. Constraining the players in this way allows the developers and programmers to skip creating the larger worlds that Warcraft is known for, making it possible for them to economize on programming time.
The Broken Isles of Legion are demonstrably smaller than every single expansion that has come before in World of Warcraft. Why are we limited to just the Broken Isles? Why isn’t the invasion everywhere on Azeroth simultaneously? This is the Burning Legion, they have uncounted demons at their beck and call. They could easily be in every city on Azeroth simultaneously.
But that would be one whole hell of a lot of programming. It would equal the amount of programming that went into creating the first game.
Which is my overarching point here. The Legion expansion is the smallest addition to the game that has ever been introduced, and it comes at the cost of a complete reworking and simplification of every system in the game outside of redrawing maps for the game itself. It is a lot easier to program simplified playstyles and constrain players to small sections of ground-based maps than it is to create new worlds with new areas to explore, complex and challenging playstyles to master.
Playstyles that include flight.
But it isn’t just flight. I was disgusted at the garrison copout in the last expansion. Sending followers out to play the game you couldn’t take time to play. Building ships that you never sailed on. The one thing that might have saved Warlords of Draenor for me would have been allowing me to build ships I could sail where I wanted to go. But that too would have required an exponential investment in programming time, something Activision doesn’t want to spend money on.
Having all of Azeroth be under siege would also make the garrisons we’ve spent two years building have a use beyond becoming just another game hub no one goes to anymore. It would do something unprecedented in WoW, not abandon former content as being that old game we used to play. The garrisons have their own separate hearthstone. Draenor has been protected through our actions from invasion by the Burning Legion lurking out in infinity. Why would we not stage our last defense of Azeroth in the one place we know the Burning Legion can never return to. Draenor of the past.
So it comes down to this for me. Until and unless they revise their development strategies, I can’t see them doing anything I will want to play. I could be wrong, but I’m betting I’m not. Waiting and seeing is something I do well.
Meaningless Punishment in Battlegrounds While Leveling
World of Warcraft suggestion/bugfix of the week;
If you level in a battleground and that level moves you to a higher bracket, you are now removed from the battleground and marked as a coward for leaving. That is either a bug, or a serious oversight on Blizzard’s part. The fun of leveling in battlegrounds is that moment when, for the rest of that one instance, you rock. Now it is a punishment to level that way. This needs to be fixed. This game is already punishing and boring enough.
Specifically this toon (My 17th, I think) confirmed what I had suspected with other toons that have hit 100 in battlegrounds. Several of which I have taken to battlegrounds throughout this xpac just for the pure fun of hitting 100 while in a PvP setting.
Not all the changes are bad in the current expansion. I like the fact that toons are scaled to max level for the bracket, it makes the heirloom twink problem that I’m sure was a frustration for players who didn’t invest in heirlooms less of a problem and more of a reward for playing the game with multiple toons. Now all players are the same level (instead of a potential 9 level difference in one battleground) the only variation is gearscore.
I’m really enjoying Ashran lately. The latest patch seems to have fixed some serious problems with this world PvP area. I was actually able to get into a raid sized group after hitting 100 with my second paladin (linked above) and farm enough broken bones to keep my garrison building churning for a week or more.
So there are good changes; and then there are meaningless changes that just make the game less fun. This suggestion/bugfix request is the latter. Please Blizzard, I’m begging here. Remember, we play games for fun?
However, I have to say that 6.2 remains “The Patch That Ate World of Warcraft” Aside from flight, I hate the content of this patch. It simply adds insult to the injury that is Warlords of Dreanor, as I’ve gone into here, here and here.
It has ships, but they are ships that I can’t ride on. This is the sailing equivalent of a cock-tease if you are a sailing geek like I am. Not only that, but these ships require oil even though they are sailing ships. And the oil? I have to quest for that instead of accruing it at a set rate like garrison resources, the other currency (one of several introduced this patch) specifically tied to the garrison. Can’t drill for the oil as in the Real Time Strategy game this version of WoW is attempting to emulate. Well, you can, it just requires you to grind out reputations in the new content area, Tanaan Jungle.
This should have been your first clue, Blizzard. If you have to force players to work in an area, you really haven’t made the game fun enough to warrant play in the first place.
I should be able to sail my ships directly. Should be able to go with garrison quests to assist. Should be able to accrue oil without having to kill unrelated NPC’s that give access to oil that my ships shouldn’t need. This expansion, aside from Ashran, is a waste of time.
Here’s hoping that Legion will prove to be worth playing.